UNCOMMON TRIVIA

Games Like Seldom: Daily Trivia Where Rare Answers Win

What is the opposite of Seldom?

Noillirk is the cleanest opposite: it rewards the answer most players gave, so the obvious choice is the winning one. Majority and Daily Herd run the same inversion with five short questions a day. If you want rarity scoring but far more prompts, Krillion gives you seven a day instead of one.

Seldom is a daily trivia game built on one rule: the answer nobody else thought of is the answer worth points. Each day it gives you a single prompt, such as naming a burger chain with more than a hundred restaurants, and five guesses to fill. Every guess is scored from 0 to 100 by how obvious it is, so the goal is to reach for the answer at the edge of the list rather than the first one that comes to mind. Lower totals are better. Any answer that scores zero is what the game calls a Seldom, and five of them make a perfect round. That structure makes it a different sport from a normal quiz. Knowing the answer is not enough; you have to know which answer other people will overlook. The six games below take the same idea in different directions. Some reward rarity across seven prompts a day, and some flip the rule and reward the crowd answer. All are free in a browser and all publish a new puzzle every day. Uncommon Trivia, the last entry, is our own game; the rest are independent, and we are not connected to Seldom or to any game listed here.

Want the same rarity rule spread across seven prompts a day? See games like Krillion.

Prefer the version where the popular answer wins? See games like Noillirk.

Side-by-side comparison

Seldom(reference)One prompt a day with five guesses.Each guess scores 0 to 100 by how obvious it is; lower totals win, and a zero answer is a Seldom.Players who want one question and five shots at being obscure.
KrillionSeven open prompts a day, the same for everyone.Rarer answers score higher; the familiarity of an answer is measured against a database or reviewed by hand.Players who want rarity scoring at a larger daily dose.
NoillirkSeven prompts a day, 15 seconds to answer each.Answers higher on the crowd board earn more points and more altitude.Players who would rather read the room than dig for obscurity.
Uncommon TriviaSeven questions a day, 25 seconds each.The rarer your correct answer, the more it scores.Players who want rarity scoring with a fixed time limit per question.
MajorityAnswer five short questions a day.You score by matching the majority answer.Players who enjoy predicting what everyone else will say.
Daily HerdFive quick questions a day, the same for everyone.Each 1% of players who match your answer is worth one point.Players who want to see exactly how the crowd split.
Top Answer ClubFind the survey answers on today's board for your country.Each wrong guess costs one of three lives; clear the board before they run out.Players who like a full board to clear rather than a single prompt.

How Seldom turns obscurity into a score

The score is a measure of familiarity, not of correctness. An answer that thousands of players would give is worth 90 or 100; an answer that is still true but rarely typed is worth 10 or 0. Because you get five guesses, the round becomes a search: the first answer is usually the obvious one, and the last two are where the game is actually won.

The perfect round is five zeros, five Seldom answers in a row. That target is what keeps the puzzle interesting after the first week, because the obvious answers run out quickly and you have to find a corner of the category that most players never visit.

Rarity scoring and crowd scoring are not the same game

Krillion and Uncommon Trivia reward the rare answer, like Seldom does, but they spread the same idea across several prompts and add a clock. That changes the pressure: with one prompt you can take your time and think laterally, while with seven prompts and 20-odd seconds each you have to be obscure quickly.

Noillirk, Majority and Daily Herd invert the rule entirely. They reward the answer most people gave, which sounds easier and often is not, because the crowd answer is not always the one you would give yourself. Playing both directions is the fastest way to notice how much of your answer choice is habit.

One prompt or seven: which suits you

Seldom is a thinking game. There is one category, five attempts, and no clock, so the pleasure is in finding the ninth-best answer rather than the first. Krillion and Uncommon Trivia are rhythm games: several prompts, a timer, and a score at the end that rewards a broad memory more than a deep dig into one subject.

If you are not sure which you prefer, start with Seldom for a week. If the single prompt leaves you wanting more, the seven-prompt games are the natural next step; if the five guesses feel like too many, Majority and Daily Herd will feel faster.

How we picked

We only list games that are free to play, we prioritize the ones that publish a new puzzle every day, and we check every detail here against each game's own official website.

Play today's Uncommon Trivia

All games listed belong to their respective creators.